 Sep 03 2026 -Short newsDue to the release of war-emblem and it's result of working well, all redskulls will end today at server-save (10:00 CEST), note that only the redskull is ending, not the frags taken to get it!  Sep 02 2026 Update 1.95 -Effect opacity settings, item tier in loot message Today we're happy to present you with update 1.95! In this update we've added support to control the opacity of effects! With 3 separate settings for creatures, players and your own, you can now easily decide what's important to see and how much of it!  With an opacity of 50%, effects will look something like this  We've also added item tiers into loot messages! If there's an item with a tier (attributes), it will be displayed in the loot message!  We have also increased the chance of looting a item with a tier from creature bosses of level 4 and 5. And last, we've fixed an issue caused by war-emblem that made players unable to start and join party. Sincerely, Core-Series Staff
 Sep 01 2026 Update -War Emblem, fixes and improvements Today we've updated the following things - Fixed wand of voodoo which had no distance effect.
- Fixed a rare leak in the death system that could cause a newly dead character to come back to life with no control.
- Fixed GACC Light settings that would not be properly saved and would reset every relog.
Additionally to these fixes, we're created a new and automatic war system. It's no secret that the majority of wars are the result of conflicts that rarely agree on starting a guild war. But the problem of limited frags has always hovered these conflicts limiting the game for both parties. For this reason, a new and automatic war-system was designed. War Emblem War Emblem is an automatic system that mark players as war-players. The emblem can only be seen by those who have been marked with it. Killing a player with the war emblem will not result in any frags. Once a war emblem has been set, it takes 24 hours before it vanishes. However, any action that would count towards an emblem, will refresh the decay of the emblem back to 24 hours. Attacking a war emblem marked player does not suppress the skull system, you will still get a skull, the only thing the emblem does is prevent a frag from being delivered. *skulled: having a white or red skull. 24 hours threshold to be marked with an emblem - Attacking 3 different players there either the target or the attacker is skulled.
- Attacking 6 different players not in party.
- Healing 3 different skulled player while not being pz locked.
- Healing 6 different skulled player while being pz locked.
If any of the points above are broken within a 24-hour period on a character, it will be marked with the war emblem. The war emblem system will be carefully reviewed over the next few days and might change depending on how it plays out in practice. Permanent place of information: About -PVP. Sincerely, Core-Series Staff
 Sep 01 2026 Update -War Emblem, fixes and improvements xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx  Aug 29 2026 -Short newsFrom server-save of Aug 30, 10:00 CEST, the loot-rate of Zenera has been increased from 2x to 3x.  Aug 29 2026 Update 1.94 -Minimap displaying spawns Today we're happy to announce client update 1.94! In this update, we've made great improvements to the minimap! You can now browse the spawn of creatures with ease in the fullscreen-minimap where you can choose to show/hide NPCs and creatures!  Same goes with the small minimap, and the floating version, there you can choose to show/hide NPCs and creatures!  And of course, you can see the spawns on any floor!  Additional to this feature, we've added a brand new that will be very helpful when guiding other players! You can now copy a code and share with others, to show them an area you're talking about!  This code will make the minimap jump to the place in question and use the same zoom! So if you zoom in on a specific target, it will be extra clear for other players that you share it with! You can do all this in the fullscreen map, there you will find a button "GoTo" in the upper-left corner! Exceptions of spawns - The minimap only shows spawns of creatures listed on the website, to protect mysteries.
- The minimap also only shows spawns of visible areas!
If you're new and wish to browse the unlimited map, you can download the minimap here! Sincerely, Core-Series Staff  Aug 27 2026 -Short newsToday we released client 1.93 which brought some hot-fixes on problems introduced with update 1.92.  Aug 23 2026 Zenera launching on Aug 28 with full-auto antibot! Tired of all 1x rates that launched this year? Tired of all cheaters following you around? Let me give you some good news! We are happy to present the new cheater-free edition of Zenera! Launching on Aug 28 at 18:00 CEST! What is Zenera? Zenera is our seasonal world, which offers a quicker startup pace than our other worlds offer. It's also a more loose world, less strict. FULL-AUTO AntiBot For the first time in 4,5 years, RetroCores is launching a real antibot world! With extreme accuracy! Anyone who dares to try cheat in Zenera will be deleted, even without being reported by other players or being spotted by staff. This includes, but are not limited to: - Bots
- Macros
- TinyTask
- Lighthack
So if you decide to play Zenera, you better play fair! Obtain 3 days of golden account for free! Everyone who manages to login the first 24 hours of Zenera will gain 3 days of golden account. Meaning between 18:00 Aug 28 - 18:00 Aug 29, Central European Summer Time. Rates of Zenera Additional differences - Equipment upgraded after Rookgaard.
- All spells are free of charge.
- Rings/Items give 2x more regen.
- You can right-click change gold.
- Desert-Quest is soloable.
- Item-Hotkeys are available.
Golden Account Differences We want to point out and highlight for people who haven't noticed that there are some differences with golden account in this world! - Free accounts are able to travel with Ships/Carpets and access all cities.
- Free accounts are able to access all cities.
- Free accounts are able to use all spells.
- Free accounts can become promoted.
The reward of playing a seasonal world At the end of a season, a reward will be given out in the form of account boost events. Counting the highscores (exp), players will receive X days of +50% exp event, and X days of +50% skill event that can be activated in any world. - Top 10: 10 days.
- Top 50: 8 days.
- Top 100: 7 days.
- Top 200: 6 days.
- Top 300: 5 days.
- Everyone above level 50: 4 days.
- Everyone above level 20: 3 days.
More details about seasonal world such as run-time, end of a season, reward, are available here: FAQ -Seasonal worlds. Sincerely, RetroCores Staff
 Aug 22 2026 Update 1.92 -Item Attributes and improvements Today we're happy to present you with update 1.92, which brings a new layer to RetroCores! Creature bosses Any creature that spawns naturally in the game, or in a raid, has a 2% chance to become boss. There are 5 official boss levels for each creature, there each new level make the boss more powerful and carry more loot. Item Attributes Every equipment item dropped in loot has chance to inherit attribute(s). Any item can have 1-3 attributes, there 1 is more likely. More info about bosses & item attributes are available here: Library -Item Attributes. Shining corpses If a fresh corpse contains any item, it will shine to notify you that the corpse has not been touched by anyone yet. If you interact with the corpse, the shining will stop. The client also has options to not show the shining highlight for those who want to avoid seeing them! Attack & Follow highlights Now you have the ability to choose what type of highlight you want for attacking and following players and creatures. You have traditional square, outline, and full-body highlight, you also have them in pulsating options to make them even clearer. Examples of attacking  Examples of following  General Improvements - Fixed a glitch that made monsters able to ignore retarget-cooldown caused by taunting spells.
- Fix players/monsters odd out-of-synch attacks.
- Upgraded regeneration system to be more exact and use less resources as well.
- Upgraded shield system to be more exact, to avoid edge-cases there 2 monsters sometimes could break shields.
- Fixed a small issue that would make a freshly open battle-list to display creatures that's no longer around.
- Upgraded Tips&Tricks window to show images to better highlight what they mean.
- Added ability to minimize Tips&Trick window.
- Added optional fresh-corpse highlights.
- Added optional item attribute tier highlight.
- Made it so any creature with despawn timer doesn't despawn as long as there's players nearby.
- Upgraded gold pouch to only absorb gold that's not already in the players inventory.
- Fixed character page to only show deaths from the past 14 days.
- Fixed a glitch where monsters could bypass your defenses if they could attack you at the same time as you login.
- Opened up access to lower Rathleton as hunting grounds.
- Added the ability to choose to use traditional attack/follow squares, outline, or full-body highlight.
Fixes for staged worlds (Solera & Zenera) - Gold pouch will work as intended, changing gold will only happen if it's done inside player inventory.
- Fixed so it's possible to buy promotion without golden account, as intended.
- Fixed so you do not lose promotion when golden account expires.
Sincerely, Core-Series Staff
 Aug 07 2026 Update 1.91 -General Improvements Today, we're releasing update 1.91, which brings a few improvements to the game. We've successfully made it so that using the mouse on tiles works the same way they used to work in CipSoft's. Which means it's now possible to use items, open containers, and do other stuff that's under a living creature! This was not possible by right-clicking before, unless using the menu, but is now possible in the majority of the creatures found in RetroCores! Note that, just like CipSoft's, this doesn't work on some creatures, for example, small ones such as rats. How it worked previously  How it should work, and how it works now  We have also fixed a graphical issue where monsters would look like they disappear when walking on other floors than you and walking into tiles that you couldn't see. From now on, it will look natural, and you will see their movement correctly, even if they reach places there you technically can't see them. How it was before  How it should be and what it is now  Additional changes - Fixed an issue that could make you lose target when retargeting a new creature shortly after the previous creature died.
- Fixed attack squares that could look uneven with different sizes when using any other quality setting than 64p.
- Level 1 characters no longer shows empty mana, there the client thought the character should have 1 in max mana while it is, in reality, 0, resulting in "empty mana".
- Modernized our streamers page, and added kick.com support.
Due to some very odd events this summer, our host provider had major issues with their services, we've experienced the issue that they'd reboot their dedicated servers back and forth with little to no warning. Almost all Core-Series suffered greatly from this, worlds taken offline and being rolled back. Due to that situation, today we're happy to announce that we've added a detection against unauthorized shutdowns that will kick players and save the entire game before it's turned off. Thanks to the many optimizations done to the game previously, the game can be taken offline in less than a second with no loss of data. We sincerely hope, we designed the detection in vain and that it will never be used, but now you'll know that you'll be safe even if the game suddenly shuts off with no warning! Sincerely, Core-Series Staff
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